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AI Script Breakdown
Shot Planning
Storyboards
Production Management
Made for Creators at
A24
Disney
THE SLAVE
Script: cmotmu7e · 2 online
212212
SCENE

INT. NORTHUP HOUSE – LIVING ROOM – DAY

ACTION

The room is modest but warm. Sunlight streams through lace curtains. Family portraits line the mantle. Solomon stands in the doorway, older, weathered.

ACTION

Solomon almost breaks, but he keeps himself together. His eyes scan the room — the furniture rearranged, the children grown, the years written into every surface.

CHARACTER

SOLOMON

DIALOGUE

We have much acquainting to do.

ACTION

Margaret rises from the settee. She holds a small bundle wrapped in white linen. She crosses the room slowly, as if approaching a ghost.

ACTION

She presents her bundle to her father. A newborn child, sleeping.

CHARACTER

MARGARET

DIALOGUE

And this is your grandson. Solomon Northup Staunton.

ACTION

Solomon’s breath catches. He reaches out but stops himself, afraid his calloused hands might wake the child.

CHARACTER

SOLOMON

DIALOGUE

Solomon —

ACTION

He cannot finish. The weight of the name — his name, carried forward — undoes him. His jaw tightens. He blinks rapidly.

CHARACTER

MARGARET

DIALOGUE

We would have no other name for him. No other.

ACTION

Anne appears in the doorway behind Margaret. She has aged. Her hair is streaked with grey. But her eyes — her eyes are exactly as he remembers.

CHARACTER

SOLOMON

DIALOGUE

Forgive me.

CHARACTER

ANNE

DIALOGUE

There is nothing to forgive.

ACTION

She crosses to him. Takes his hands in hers. They stand like that — forehead to forehead — breathing together for the first time in twelve years.

Script loads
Open menu
Scene prefix
Type scene
Add lines
studio.codirect.ai
AI Storyboarding
Shot List Generation
Script Breakdown
Scene Visualization
Character Consistency
Production Planning
Call Sheets
Budget Top Sheets
Location Management
Camera Blocking
Costume Intelligence
Schedule Optimization
AI Storyboarding
Shot List Generation
Script Breakdown
Scene Visualization
Character Consistency
Production Planning
Call Sheets
Budget Top Sheets
Location Management
Camera Blocking
Costume Intelligence
Schedule Optimization
AI Storyboarding
Shot List Generation
Script Breakdown
Scene Visualization
Character Consistency
Production Planning
Call Sheets
Budget Top Sheets
Location Management
Camera Blocking
Costume Intelligence
Schedule Optimization
AI Storyboarding
Shot List Generation
Script Breakdown
Scene Visualization
Character Consistency
Production Planning
Call Sheets
Budget Top Sheets
Location Management
Camera Blocking
Costume Intelligence
Schedule Optimization
11 of 4

Costume Intelligence

Keep wardrobe references linked to every scene.

Build character boards with palette tags, attach references to specific scenes, and keep continuity notes visible for every department.

Character boards

Curate references per character and track coverage across every scene in one visual grid.

Scene context

Link wardrobe decisions directly to scene cards so continuity never drifts.

Palette tags

Auto-tag palette colors and share approved looks with the whole team.

71

Tracked characters

4

Avg. refs/scene

88

Palette tags

Filters for Solomon
Sc. 11 · INT. NORTHUP HOUSE

Sc. 11 · INT. NORTHUP HOUSE

BrownBeige
Sc. 14 · EXT. NORTHUP HOUSE

Sc. 14 · EXT. NORTHUP HOUSE

WhiteGrey
Sc. 16 · INT. MOON'S TAVERN

Sc. 16 · INT. MOON'S TAVERN

BlackBrown
New reference

Sc. 11 · INT. NORTHUP HOUSE

BeigeWhite
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22 of 4

Schedule Intelligence

Balance the schedule by location, character, or day.

Suggested buckets cluster scenes by shared cast and locations, highlight constraints, and keep day moves aligned with real production effort.

Suggested buckets

Auto-group scenes by location or character to reduce moves and crew reset time.

Day moves

Drag blocks across days with instant context on effort and schedule impact.

Constraint flags

Surface conflicts and risk-heavy clusters before they reach call sheet lock.

88

Locations tracked

5

Schedule day avg

54

Buckets suggested

SCHEDULE

THE SLAVE

Suggested

Suggested plan

Filter buckets, then apply to the schedule.

TURNER PLANTATION

6 SUGGESTED BUCKETS10 SCENES
SAME LOCATIONFITS ONE DAYPAIRS DAY AND NIGHT AT ONE LOCATION

CHARACTERS IN THESE BUCKETS

SOLOMON: 4 SCENES CELESTE: 3 SCENES JUDGE TURNER: 1 SCENE

Day 1

COLLAPSE

3 scenes on this page • TURNER PLANTATION

Scene 160 EXT. TURNER PLANTATION – EVENING Preview DAY 1

EXT • TURNER PLANTATION • EVENING

Cast 0 • Items 0 • Shots 0 • Effort 2 • On schedule: Day 109

MOVE ON SCHEDULE

≡ Drag to day

Day 108Day 115Day 117Day 119Day 121
Scene 164 EXT. TURNER PLANTATION – LATER Preview DAY 1

EXT • TURNER PLANTATION • LATER

Cast 0 • Items 0 • Shots 0 • Effort 2 • On schedule: Day 109

MOVE ON SCHEDULE

≡ Drag to day

Day 108Day 115Day 117Day 119Day 121
Scene 166 EXT. TURNER PLANTATION – NIGHT Preview DAY 1

EXT • TURNER PLANTATION • NIGHT

Cast 0 • Items 0 • Shots 0 • Effort 3 • On schedule: Day 109

MOVE ON SCHEDULE

≡ Drag to day

Day 108Day 115Day 117Day 119Day 121
Scene 168 INT. TURNER PLANTATION – STOREHOUSE – DAY Preview DAY 2

INT • TURNER PLANTATION • STOREHOUSE

Cast 1 • Items 2 • Shots 4 • Effort 4 • On schedule: Day 110

MOVE ON SCHEDULE

≡ Drag to day

Day 108Day 115Day 117Day 119Day 121
Scene 172 EXT. ROAD TO TURNER PLANTATION – DAY Preview DAY 2

EXT • ROAD • SOLOMON

Cast 1 • Items 0 • Shots 3 • Effort 3 • On schedule: Day 110

MOVE ON SCHEDULE

≡ Drag to day

Day 108Day 115Day 117Day 119Day 121
Scene 175 INT. MASTER EPPS PLANTATION – NIGHT Preview DAY 3

INT • EPPS PLANTATION • NIGHT

Cast 3 • Items 1 • Shots 5 • Effort 5 • On schedule: Day 111

MOVE ON SCHEDULE

≡ Drag to day

Day 108Day 115Day 117Day 119Day 121
Scene 178 INT. TURNER PLANTATION – KITCHEN – DAY Preview DAY 3

INT • TURNER PLANTATION • KITCHEN

Cast 2 • Items 1 • Shots 2 • Effort 2 • On schedule: Day 111

MOVE ON SCHEDULE

≡ Drag to day

Day 108Day 115Day 117Day 119Day 121
Scene 180 EXT. TURNER PLANTATION – FIELDS – DAY Preview DAY 4

EXT • TURNER PLANTATION • FIELDS

Cast 8 • Items 5 • Shots 6 • Effort 4 • On schedule: Day 112

MOVE ON SCHEDULE

≡ Drag to day

Day 108Day 115Day 117Day 119Day 121
Scene 184 INT. TURNER PLANTATION – MASTER BEDROOM – NIGHT Preview DAY 4

INT • TURNER PLANTATION • MASTER BEDROOM

Cast 2 • Items 0 • Shots 3 • Effort 3 • On schedule: Day 112

MOVE ON SCHEDULE

≡ Drag to day

Day 108Day 115Day 117Day 119Day 121
Scene 188 EXT. TURNER PLANTATION – STABLES – MORNING Preview DAY 5

EXT • TURNER PLANTATION • STABLES

Cast 1 • Items 2 • Shots 2 • Effort 2 • On schedule: Day 113

MOVE ON SCHEDULE

≡ Drag to day

Day 108Day 115Day 117Day 119Day 121
Scene 192 INT. TURNER PLANTATION – OFFICE – EVENING Preview DAY 5

INT • TURNER PLANTATION • OFFICE

Cast 2 • Items 1 • Shots 3 • Effort 3 • On schedule: Day 113

MOVE ON SCHEDULE

≡ Drag to day

Day 108Day 115Day 117Day 119Day 121
Scene 196 EXT. FRONT ROAD – LATER Preview DAY 6

EXT • FRONT ROAD • VEHICLE

Cast 4 • Items 1 • Shots 4 • Effort 4 • On schedule: Day 114

MOVE ON SCHEDULE

≡ Drag to day

Day 108Day 115Day 117Day 119Day 121
Scene 199 EXT. TURNER PLANTATION – RIVERBANK – SUNSET Preview DAY 6

EXT • TURNER PLANTATION • RIVERBANK

Cast 5 • Items 2 • Shots 5 • Effort 5 • On schedule: Day 114

MOVE ON SCHEDULE

≡ Drag to day

Day 108Day 115Day 117Day 119Day 121
Page 1 of 2

PLAN SUMMARY

73 SCENE NEEDS SEPARATE HANDLINGS71 TRACKED CHARACTERS88 TRACKED LOCATIONS
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33 of 4

Shot Division

Break scenes into shots with full camera control.

Select script text, add shots with framing, movement, and lens data, then track coverage across every scene in the project.

Anchor to script

Link each shot directly to highlighted script text so context is never lost.

Camera metadata

Set shot size, movement, lens, camera body, and lighting per shot.

Coverage tracking

See real-time coverage percentage per scene and across the full script.

128

Scenes covered

84%

Tasks closed

2.1d

Review cycle

Sc. 1 | EXT. ANIMAL PEN – DAY0% COVERAGE0/1 completed
Scene Script

EXT. ANIMAL PEN – DAY

We are outside of a smallish animal pen. It sits in back of some wooden structures. The build and design is that of early 19th century American. It would pass for urban and commercial as opposed to agrarian. Within the pen we see SEVERAL SHEEP grazing. Into the pen walks a BUTCHER. He is a white man in his mid-forties. Without any particular regard he takes up one of the sheep, and wrestles it into a shack-like structure. The sheep BLEATS. The Butcher pays it no mind. He produces a knife. The blade catches the light. In one practiced motion he draws it across the animal's throat. Blood spills. The sheep's legs kick, then still. The Butcher wipes the blade on his apron. He exits the shack, crosses back through the pen. The remaining sheep have moved to the far corner, huddled together. The Butcher doesn’t look at them.

We HOLD on the pen. The morning light shifts. Dust motes float in the air. The sound of the street beyond — carts, voices, the clang of a blacksmith — filters in.

A YOUNG BOY appears at the fence. He watches the pen with wide eyes. He is no more than ten. His clothes are threadbare, patched at the elbows. He carries a small wooden bucket.

The Boy sets the bucket down. He reaches through the slats of the fence and touches one of the sheep on its nose. The animal flinches, then settles. The Boy smiles — a brief, private thing.

From somewhere beyond the structures, a BELL tolls. The Boy looks up, startled. He grabs his bucket and runs off down the alley, bare feet slapping against the packed earth.

The pen is quiet again. The sheep resume their grazing as though nothing has happened. The morning deepens. Shadows shorten. The world moves on.

The Butcher reappears from the shack. He wipes his hands on a rag, surveys the pen. He counts the remaining sheep under his breath. Satisfied, he latches the gate and walks toward the street.

A CART passes on the road beyond. The driver tips his hat. The Butcher nods but does not stop. He turns the corner and is gone. Only the sheep remain, and the slow creep of morning light across the dirt.

SHOT LIST
0 shotsScene Coverage

No shots yet. Select text in the script and click "+ Add Shot" to begin.

128

Scenes Parsed

84%

Tasks Closed

2.1d

Review Cycle

Select text
Add Shot
Fill details
Coverage updated
studio.codirect.ai
44 of 4

Storyboard Builder

Turn scenes into storyboard frames in seconds.

Highlight script context to spawn frames, add notes, and keep storyboard cards tied to the exact scene they belong to.

Scene-linked frames

Every frame pulls directly from the scene context for clean handoffs.

Quick adds

Drop references, prompt ideas, and review notes without leaving the board.

Review-ready

Export frames or keep them in a shared review room for approvals.

2

Frames per scene

6

Notes tracked

Live

Review status

Frame created successfully
0 frames·Sc. 1 | EXT. ANIMAL PEN – DAY
3 Columns ▾⬇ PDF···
SC1

EXT. ANIMAL PEN – DAY

ANIMAL PEN
EXT
DAY

Build storyboard frames against this scene context.

SCENE SCRIPT
SHOW TAGS

Sc. 1 | EXT. ANIMAL PEN – DAY

EXT. ANIMAL PEN – DAY

We are outside of a smallish animal pen. It sits in back of some wooden structures. The build and design is that of early 19th century American. It would pass for urban and commercial as opposed to agrarian. Within the pen we see SEVERAL SHEEP grazing. Into the pen walks a BUTCHER. He is a white man in his mid‑forties. Without any particular regard he takes up one of the sheep, and wrestles it into a shack‑like structure. The sheep BLEATS. The Butcher pays it no mind. He produces a knife. The blade catches the light. In one practiced motion he draws it across the animal’s throat. Blood spills. The sheep’s legs kick, then still. The Butcher wipes the blade on his apron. He exits the shack, crosses back through the pen. The remaining sheep have moved to the far corner, huddled together. The Butcher doesn’t look at them.

We HOLD on the pen. The morning light shifts. Dust motes float in the air. The sound of the street beyond — carts, voices, the clang of a blacksmith — filters in.

A YOUNG BOY appears at the fence. He watches the pen with wide eyes. He is no more than ten. His clothes are threadbare, patched at the elbows.

BUTCHER

Get away from there, boy. Ain’t nothing for you here.

The Boy flinches. He steps back from the fence but doesn’t leave.

BOY

My mama sent me for the cuts. She said you’d have ’em ready.

BUTCHER

(wiping his hands)

Tell your mama she’ll wait like everyone else. I ain’t finished.

The Boy nods. He sets his bucket down and sits on an overturned crate. He watches the Butcher work with a mixture of fascination and dread.

BOY

Does it hurt them?

BUTCHER

Everything hurts everything, boy. That’s the way of the world.

The Butcher disappears into the shack. The Boy sits alone. From the street, the sound of a FIDDLE begins — distant, mournful. The Boy listens.

STORYBOARD FRAMES
0 frames

No frames yet. Use "Add frame" to open the composer, then confirm when you're ready.

Select text
Add frame
Fill details
Frame added
studio.codirect.ai
Feature system

A modular workspace for serious production teams.

Built around the jobs producers actually need to finish, not a pile of disconnected AI demos.

SCENE_1.pdf
EXT. ALLEY - NIGHTPARSING...
DETECTIVECHAR
Rain, neon signsPROP
12 PROPS DETECTED

AI scene intelligence

Parse scenes into cast, locations, props, tone, risk and production requirements.

SHOOT SCHEDULE
OVERLOAD ALERTDay 32-34

Schedule pressure map

Spot overloads before the shoot day breaks.

Script_v4.pdf100%
Studio_FINAL.zip47%

Media and file control

Track protected uploads, versions and review assets in one place.

Avatar

Make it moodier here.

Avatar

Got it, adjusting LUTs.

Contextual comments

Feedback lives beside the exact scene, shot or asset it belongs to.

SYNC ACTIVE

Role based access

Keep projects private with production-ready workspace permissions.

DirectorFull Access
ClientView Only

End to end workflow

Writing, planning, tasks, schedules, call sheets and exports stay connected.

REC4K RAW 24FPS
SHUTTER 180°F/2.8
TC 01:42:08:23
AUDIO L/R[||||||····]
88% [||||]
CARD: A002_C005 / RED RAWTEMP: 5600K / TINT: +2.0REEL: 004 / TAKE: 03
LENS: ARRI SIGNATURE PRIMES 35MM T1.8WIFI: CONNECTED / TC SYNC: LTCGPS: 29.9511° N, 90.0715° W
STAGE: ACTIVE REHEARSALDP PROFILE: ARRI LOG-C4 / LUT: GOLDEN_HOUR
AUDIO FORMAT: 24-BIT LPCM 48KHZSCRIPT MERGE: AUTO-RESOLVED

COLLABORATION HUB

Assign roles, track tasks, and review scenes with ease.

Roles Management

Granular role hierarchy & permissions

Define custom production roles tailored to your crew structure. Instantly toggle read, write, and approval permissions for script drafts, budgets, and schedules at a bitfield level.

  • Base role access

    Delegate owner, admin, member, or viewer permissions.

  • Custom department labels

    Create roles for Director, DP, Editor, Costume, or Art departments.

  • Bitfield-level protection

    Lock down sensitive production files and budgets.

CREW ACCESS
SJ
Sarah
Director
AM
Alex
Lead Editor
YT
Yuki
DP / Camera
Access Control v1.2
Bitfield Controls
DP ROLE
Approve Shot Lists
Edit Budget Limits
Review Room Comments
Active Encryption
Tasks & Activity

Real-time activity & tasks tracker

Track scene-linked task lists, crew assignments, and deadlines. Stay updated with an instant production activity stream that logs revisions, permits, and schedules automatically.

  • Interactive task lists

    Set custom critical and high priority flags on storyboards and schedules.

  • Assigned crew avatars

    Tag specific members and trigger comment notification threads.

  • Filtered activity logs

    Sort and filter actions by type, crew member, or shoot date.

ACTIVE TASKS
Sc. 24 PrepCRITICAL

Source Anamorphic Lens

Lock location permits
Confirm color profile
Tasks: 1/2
SJ
YT
ACTIVITY STREAM
Sarah J. Approved Storyboard...
just now
Yuki T. Added Camera...
3m ago
Alex M. Changed Budget...
8m ago
Live Syncing
Live Collaboration

Collaborative review & sessions

Work synchronously in real-time script editing rooms with live cursors and inline comments. Review storyboard frames and scenes together, with every note pinned to the exact frame it belongs to.

  • Multiplayer editor

    Edit scripts together with active color-coded cursor tracks and sync fallback.

  • Offline syncing

    Keep writing scripts even offline; your changes automatically merge on reconnect.

  • Review session feed

    Track who changed what, and keep review notes attached to the scene under discussion.

COLLAB_SESSION.fdx

EXT. SHORELINE - NIGHT

Waves crash against the pier.Yuki (DP)

SARAH

"Hold this wide shot..."Sarah (Dir)

MULTIPLAYER ACTIVE4 ONLINE
Review Comments
FRAME 02:44:12UNRESOLVED

Yuki T.: Adjust key light here, too much shadow.

Frame Accurate
}CoDirect.AI

Is a Premier
Cinematic Workflow
Provider

} Renowned for powering the backbone of production ecosystems with our state-of-the-art scene parsing, automated schedules & review rooms

GET IN TOUCH
Workflow

2.9×

Faster creative workflows

Schedule

84%

Tasks closed on schedule

User
User
Real-time

128+

Scenes parsed per project

Reviews

2.1d

Average review cycle

COMMON QUESTIONS

Frequently Asked Questions

Everything you need to know about CoDirect's AI-powered production management and real-time collaboration workflow.

When you upload a script PDF, our parser runs scene boundary detection and entity extraction. It identifies characters, locations, props, costumes, and schedules in under 15 seconds, creating structured database records instantly with 99.4% parsing confidence.
Yes, fully. CoDirect uses bitfield-level access controls. You can assign default base roles (Owner, Admin, Member, Viewer) or create custom roles with tailored permissions—ensuring external cast and clients only see the script lines or storyboard frames you approve.
Every comment and edit is synced in real time over Socket.IO. Writers share an editing room with colour-coded live cursors, and when a director annotates a storyboard frame or comments on a scene, the note stays pinned to that exact frame and scene, notifying everyone assigned to the script.
Absolutely. You can export call sheets, shooting schedules, cast lists, and parsed script summaries to industry-standard formats including PDF, Excel, CSV, and Final Draft (.fdx), keeping non-platform crew members in the loop.
Each workspace starts with a default 1 GiB storage limit, which tracks all uploaded scripts, storyboard frames, and costume and location references. Team owners can view real-time space usage on the usage dashboard and instantly upgrade storage limits as the project grows.
Production Support

Still have questions?

Can't find the answer you need? Our production team and technical engineers are online to help you coordinate your shoot.

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